Discworld: Ankh-Morpork
BGG rank
BGG #662
BGG rating
7.3

Discworld: Ankh-Morpork

2011

Rules assistance for Discworld: Ankh-Morpork

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 11+
  • Complexity 2.2/5

For 2 players

Rules assistant for Discworld: Ankh-Morpork

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Answers come from the official rulebook, with the page to check.

Discworld: Ankh-Morpork is a board game released in 2011 for 2–4 players, 60 minutes per game, and ages 11 and up. It was designed by Martin Wallace and its main mechanics are Hand Management, Take That, and Dice Rolling.

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About the game

Martin Wallace and Treefrog Games present Ankh-Morpork, set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions, which means that you're not sure exactly what the other players need to do in order to win. The action takes place on a map of Ankh-Morpork, with players trying to place minions and buildings through card play. Each of the 132 cards is unique, and the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions" (Wallace). A team of artists have recreated the city and its residents for the cards, game board and box, with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.

Publishers

  • Devir
  • Kaissa Chess & Games
  • Rexhry
  • KOSMOS
  • Mayfair Games
  • Esdevium
  • Zvezda
  • IELLO

Questions and answers

Discworld: Ankh-Morpork supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.