
- BGG rank
- BGG #14,821
- BGG rating
- 6.7
Indiana Jones: Cryptic – A Puzzles and Pathways Adventure
- 1–4 players
- 60–90 min
- Complexity 1.5/5
- 2023

2020
Rules assistance for Disney Hocus Pocus: The Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Disney Hocus Pocus: The Game is a board game released in 2020 for 2–6 players, 30 minutes per game, and ages 8 and up. It was designed by Prospero Hall and its main mechanics are Cooperative Game and Pattern Building.
The Black Flame Candle has been lit. Now the Sanderson witches you must outwit; Or with a wretched evil potion, A foul spell they’ll set in motion. Stun the witches and ruin the brew Before the sun can rise anew! Disney Hocus Pocus: The Game, based on the 1993 movie "Hocus Pocus", players must work together to ruin the Sanderson Witches’ potion three times before the sun rises. Players hold a hand of ingredients of different types and colors and attempt to match all ingredient types or colors in the cauldron. Each turn, players ask a question about other players’ hands, referring to the ingredient type or color (but not both). (For example, “Who has blue ingredients?” or “Who has newt saliva?”) They then play a card from their hand into the cauldron and draw back up to three cards, ending their turn. Some ingredient cards have Binx the cat or a spell book on them. When an ingredient with Binx is played into the cauldron, the active player puts the Binx mover in front of any player. That player then lays their cards down so everyone can see them and keeps them there until Binx is moved. If a spell book is played, the active player draws a card from the Spell deck and resolves the card. Spells generally do something to ruin players’ plans. If you have cards showing all of one color or all of one object in the cauldron, then you've stunned one of the witches — and you need to stun the witches three times before time runs out! When stunned, a witch cannot cast spells from the deck. Players also have four “Tricks” to use based on scenes from the movie; each Trick can be used once per game. For example, "Burning Rain of Death" allows you to discard three potion ingredients and draw three new potion ingredients.
Disney Hocus Pocus: The Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Disney Hocus Pocus: The Game is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Disney Hocus Pocus: The Game for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Disney Hocus Pocus: The Game has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Disney Hocus Pocus: The Game belongs to these categories: Fantasy and Movies / TV / Radio theme. Its main mechanics are Cooperative Game and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Disney Hocus Pocus: The Game are: Prospero Hall. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Disney Hocus Pocus: The Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.