
- BGG rank
- BGG #15
- BGG rating
- 8.6
Slay the Spire: The Board Game
- 1–4 players
- 30–150 min
- Complexity 2.9/5
- 2024

2024
Rules assistance for Disney Lorcana: Illumineer's Quest – Deep Trouble
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Disney Lorcana: Illumineer's Quest – Deep Trouble is a board game released in 2024 for 1–2 players, 30–60 minutes per game, and ages 8 and up. Its main mechanics are Cooperative Game, Solo / Solitaire Game, and Deck Construction.
Ursula is rising to seize power over Lorcana! Stand against her and her horde of entangled glimmers to save the realm. Whether you face her with friends or alone in solo play, your goal is clear: defeat the sea witch and restore the future of Lorcana. Defeat Ursula Deep Trouble comes with two preconstructed player decks*, featuring the sorcerer Yen Sid of Disney’s Fantasia and the brave Mulan. Player turns occur at the same time, so coordinate with your team, using abilities and effects on each other’s glimmers to ruin Ursula’s schemes. Ursula's Army The sea witch will use all her powers to protect her lair against the Illumineers! Designed especially for the Illumineer’s Quest Deep Trouble, this gold-backed deck features entangled glimmers and mighty natural disasters. Ursula also plays by her own rules, and her powers increase as each move she makes brings her closer to her ultimate design! Multiple Levels of Difficulty Where will you fight Ursula: at the site of your first encounter, or at her lair, where her powers are the greatest? Battleground cards determine how difficult the encounter will be, while giving Illumineers unique abilities at the cost of lore. While the first two battlegrounds are great for starting out, two more are included to give players even greater challenges with Deep Trouble. —description from the publisher
Disney Lorcana: Illumineer's Quest – Deep Trouble supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Disney Lorcana: Illumineer's Quest – Deep Trouble is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Disney Lorcana: Illumineer's Quest – Deep Trouble for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Disney Lorcana: Illumineer's Quest – Deep Trouble has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Disney Lorcana: Illumineer's Quest – Deep Trouble belongs to these categories: Card Game, Fantasy, and Children's Game. Its main mechanics are Cooperative Game, Solo / Solitaire Game, and Deck Construction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Disney Lorcana: Illumineer's Quest – Deep Trouble as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.