Divine Right: Scarlet Empire
BGG rating
6.3

Expansion for Divine Right

Divine Right: Scarlet Empire

Rules assistance for Divine Right: Scarlet Empire

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 180 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Divine Right: Scarlet Empire

What would you like to know?

Answers come from the official rulebook, with the page to check.

Divine Right: Scarlet Empire is an expansion for Divine Right for 2–6 players, 180 minutes per game, and ages 12 and up. It was designed by Glenn Rahman and Barry Beadman and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

Similar games

About the game

Starting in 1997, Glenn Rahman designed an extension to Divine Right. Scarlet Empire took place in a different period in that game's world, and further to the south of the original map. It was designed as a stand alone game that could also be played in combination with the other one. The campaign game pits most of the players against the one playing the Scarlet Witch King. Scarlet Empire was supposed to be published by Excalibre Games and made it as far as the advanced play-test stages, but the publisher hemmed and hawed and tried to cut costs, so much so Glen eventually gave up in disgust. A very few play-test copies are in existence as a result.

Questions and answers

Divine Right: Scarlet Empire supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.