
- BGG rank
- BGG #2,670
- BGG rating
- 7.0
Rise and Decline of the Third Reich
- 2–6 players
- 240–720 min
- Complexity 4.3/5
- 1974

Expansion for Divine Right
Rules assistance for Divine Right: Scarlet Empire
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Divine Right: Scarlet Empire is an expansion for Divine Right for 2–6 players, 180 minutes per game, and ages 12 and up. It was designed by Glenn Rahman and Barry Beadman and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Starting in 1997, Glenn Rahman designed an extension to Divine Right. Scarlet Empire took place in a different period in that game's world, and further to the south of the original map. It was designed as a stand alone game that could also be played in combination with the other one. The campaign game pits most of the players against the one playing the Scarlet Witch King. Scarlet Empire was supposed to be published by Excalibre Games and made it as far as the advanced play-test stages, but the publisher hemmed and hawed and tried to cut costs, so much so Glen eventually gave up in disgust. A very few play-test copies are in existence as a result.
Divine Right: Scarlet Empire supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Divine Right: Scarlet Empire is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Divine Right: Scarlet Empire for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Divine Right: Scarlet Empire has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Divine Right: Scarlet Empire belongs to these categories: Fantasy, Wargame, and Political. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Divine Right: Scarlet Empire are: Glenn Rahman and Barry Beadman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Divine Right: Scarlet Empire as an expansion for Divine Right. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Divine Right to use it. Check that your edition of Divine Right is compatible, as some expansions were revised between editions.