Divine Right
BGG rank
BGG #4,710
BGG rating
7.2

Divine Right

1979

Rules assistance for Divine Right

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 360 min
  • 12+
  • Complexity 3.2/5

For 2 players

Rules assistant for Divine Right

What would you like to know?

Answers come from the official rulebook, with the page to check.

Divine Right is a board game released in 1979 for 2–6 players, 360 minutes per game, and ages 12 and up. It was designed by Glenn Rahman, Kenneth Rahman, and Barry Beadman and its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling.

Expansions

Similar games

About the game

Divine Right combines combat, diplomacy, and role-playing into fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry. Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of battle at the drop of a hat — or a die. The magicians, too, get their arcane fingers into things, and the gods intervene as well. It is a situation that demands skill and luck. The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards. —description from the publisher

Questions and answers

Divine Right supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.