
- BGG rank
- BGG #8,508
- BGG rating
- 7.1
Gettysburg: Badges of Courage
- 2 players
- 180 min
- Complexity 3.1/5
- 2004

1994
Rules assistance for Dixie: Bull Run
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dixie: Bull Run is a board game released in 1994 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Tom Dalgliesh and its main mechanics are Hand Management, Area Movement, and Dice Rolling.
Gather your armies and fight over 3 positions. Cards represent infantry or cavalry regiments or artillery batteries. The uniform colors and styles are the uniforms that the regiments actually wore (according to the designers). You also have cards representing the participating generals , terrain and the ever present special events. It is a collectible card set but with a flat rarity. There is the original set of 200 cards representing the Battle of Bull Run. The second set at 400 cards was the Battle of Shiloh. The third set at 250 cards was the Battle of Gettysburg. All artwork and graphics in the Dixie series were created by RPG/Historical artist, Eric Hotz.
Dixie: Bull Run supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dixie: Bull Run is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dixie: Bull Run for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dixie: Bull Run has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dixie: Bull Run belongs to these categories: Card Game, Wargame, and Collectible Components. Its main mechanics are Hand Management, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dixie: Bull Run are: Tom Dalgliesh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dixie: Bull Run as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.