
- BGG rank
- BGG #9,085
- BGG rating
- 6.4
Dixie: Bull Run
- 2 players
- 60 min
- Complexity 2.0/5
- 1994

1994
Rules assistance for Dixie: Shiloh
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dixie: Shiloh is a board game released in 1994 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Tom Dalgliesh and its main mechanics are Hand Management, Area Movement, and Dice Rolling.
Dixie is a collectible card game but with a flat rarity. This is the second set with 400 cards for the Battle of Shiloh. Complete sets are also available and individual cards may be ordered through the Columbia Games web site. All artwork and graphics in the Dixie series (each regiment card is drawn with its historical uniform) was created by RPG/Historical artist, Eric Hotz (www.hotzartworks.com). The Dixie system is an expanded version of Columbia's tactical battle board system used in such games as Napoléon: The Waterloo Campaign, 1815. Each unit card shows its unit ID, its Combat Value (CV--the number of dice rolled), and its Firepower (the number needed to hit a target). The game is played without a board; the table is divided into three battle line areas for each player (left, center, and right). Players deploy cards face down into their three battle line areas. Player's hands act as the Reserve area. Each turn, every unit may either move or fire. Movement consists of advancing into the opponent's battle line areas to engage. Combat consists of rolling dice equal to the unit's CV with hits occurring for each die that is less than or equal to the unit's firepower. For each hit taken, a unit must make a morale check, rolling equal to or less than their CV or "rout" (i.e., be discarded). Play continues until one side is able to occupy unopposed two of the three opponent's battle line areas. Rules are included for fighting a second day.
Dixie: Shiloh supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dixie: Shiloh is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dixie: Shiloh for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dixie: Shiloh has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dixie: Shiloh belongs to these categories: Card Game, Wargame, and Dice. Its main mechanics are Hand Management, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dixie: Shiloh are: Tom Dalgliesh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dixie: Shiloh as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.