
- BGG rank
- BGG #10,978
- BGG rating
- 6.3
Talat
- 2–3 players
- 33 min
- Complexity 2.0/5
- 2008

1968
Rules assistance for Djambi
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Djambi is a board game released in 1968 for 3–4 players and 60 minutes per game. It was designed by Jean Anesto and its main mechanics are Square Grid, Grid Movement, and Pattern Movement.
Djambi, or Chess of Machiavelli is a game for 4 players that can be played with only 3. There also exists a 5-player version called Pentachiavel. It is a game of treason. Each player is the leader of a political party composed of 9 pieces: 1 Leader 1 Journalist 1 Assassin 1 Provoker 1 Necromobile 4 Activists who roam a 9x9square board where all squares are the same except the central one, called The Labyrinth. All counters move as the Queen in Chess, except the Activist who moves the same but only for two squares. A piece cannot move through another piece, whether alive or dead. Object of the game: gaining absolute power, that is killing all other leaders. "To do this, all players have the weapons of the actual politics: manipulation, provocation, activism, recuperation, scandal and political crime. The course to power is not a gala dinner, so all pieces can be physically eliminated. In politics, a dead is as encumbrant as a living person, so all dead pieces are kept on the board, face down." Dead pieces have no color. The Labyrinth is the basement of the Legal Power, the road to Absolute Power. Only a Leader may stay on this square. It makes its parti play after each opponent. But there, it can be killed by nearly all other pieces. The Leader: can kill any piece on the board by taking its place. The taken piece is placed on any other adjacent free square of the board, dead. The Journalist kills a piece that is adjacent to any one of the 4 squares that share a common border with its square. It does this just after having moved. The body lies dead where it was killed. He must move at least one square before killing. The Assassin, can kill any piece by taking its place. The piece is placed, dead on the place the Assassin was before moving. The Provoker, mover of the living: can move any living piece if it takes its position. The taken piece is placed on any other free square of the board, alive. The Necromobile, mover of the dead: can move any dead piece if it takes its position. The taken piece is placed on any other free square of the board, dead. The Activists can kill a piece by taking its place. The taken piece is placed on any other free square of the board, dead. They CAN'T kill a leader in The Labyrinth. These are most of the rules. You can find the rest (in French, sorry) at the link below.
Djambi supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Djambi is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Djambi has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Djambi belongs to these categories: Abstract Strategy, Political, and Negotiation. Its main mechanics are Square Grid, Grid Movement, and Pattern Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Djambi are: Jean Anesto. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Djambi as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.