
- BGG rank
- BGG #22,645
- BGG rating
- 5.9
Book of Dragons
- 1–8 players
- 15–60 min
- Complexity 1.3/5
- 2018

2018
Rules assistance for Djinn
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Djinn is a board game released in 2018 for 2–4 players, 40 minutes per game, and ages 10 and up. It was designed by Jay Cormier and Sen-Foong Lim and its main mechanics are Set Collection and Trick-taking.
The treasures sparkle and glitter temptingly, so everyone wants to capture as much as possible from the treasure cave — but to do this the players must first find their way to the treasure! In the trick-taking card game Djinn, every captured trick shows the way to treasure, but the djinn can unexpectedly intervene in the action. Who can enter the famous treasure cave first? A game of Djinn lasts multiple rounds, with each round being eight tricks. Standard trick-taking rules are used, with players needing to follow suit of the card led, and throwing off whatever card they want if they can't follow suit. The deck contains four suits, with cards numbered 1-15 in each suit. Each player starts with a hand of eight cards and one djinn card that contains a special power a player can use on their turn. The top card of the deck is flipped to reveal the trump suit. Whenever a player wins a trick, they keep one card from this trick face up in front of them, discard the remaining cards, then lead to the next trick. After the round ends, players see whether they can discard captured cards to advance into the treasure cave, which is made up of three lines of challenge cards, with each challenge requiring three, four, or five cards depending on the row where it's located. Sample challenges might be to discard three cards that sum to more than 30, three cards of the same color, or three cards in numerical order. If a player completes one of the three challenges requiring three cards, they discard these three cards, then place their player token on the "three challenge" row. At the end of the next round, they can ideally complete one of the three four-card challenges. Players who are in the back of the pack receive a bonus djinn card before the next round begins. The first player to complete one of the five-card challenges wins! If multiple players reach this row at the same time, ties are broken by the number of captured cards those players still hold.
Djinn supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Djinn is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Djinn for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Djinn has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Djinn belongs to these categories: Card Game, Fantasy, and Arabian. Its main mechanics are Set Collection and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Djinn are: Jay Cormier and Sen-Foong Lim. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Djinn as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.