
- BGG rank
- BGG #25,570
- BGG rating
- 5.7
Timestreams: Deck 2 – Medieval vs. Modern Day
- 2–6 players
- 30 min
- Complexity 2.8/5
- 2009

2009
Rules assistance for Dogfight
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dogfight is a board game released in 2009 for 2 players, 15–30 minutes per game, and ages 8 and up. It was designed by Stephen McLaughlin, Jeremy Holcomb, Joseph Huber (II), and Dan Tibbles and its main mechanics are Dice Rolling and Action Queue.
Eight unique solid metal die-cast Classic WWII airplanes stored inside a solid wood game board. Strategic without being difficult, you can set up and teach the game in only a few minutes. Each airplane is sculpted and hand painted based on the specifications and markings of the classic European theatre airplanes of the Second World War. The skies over Europe saw some of the most brutal aerial battles of the Second World War. Dogfight is a wood and metal strategy board game that recreates these battles, letting players fight for control of the sky. Games can be completed in as little as 15 minutes; making this an ideal game for strategy gamers without little free time on their hands. Also the high quality components make this an ideal display piece. This game will easily grace the coffee tables of the most demanding executive gamers. Lovingly-crafted in wood and metal, the pieces are all beautiful as well as functional. The wooden board will withstand many hours of play, and the die-cast, hand-painted metal planes are custom molded to be the most realistic, historically accurate planes available. With a wingspan of more than 1.5 inches (38mm), each plane is a work of art … even as you shoot it down.
Dogfight supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dogfight is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dogfight for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dogfight has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dogfight belongs to these categories: Wargame, World War II, and Aviation / Flight. Its main mechanics are Dice Rolling and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dogfight are: Stephen McLaughlin, Jeremy Holcomb, Joseph Huber (II), and Dan Tibbles. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dogfight as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.