
- BGG rank
- BGG #29,965
- BGG rating
- 4.4
Roman Taxi
- 2–5 players
- 45 min
- Complexity 1.6/5
- 2009

2003
Rules assistance for The Suicide Bomber Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Suicide Bomber Card Game is a board game released in 2003 for 2 players, 30 minutes per game, and ages 12 and up. It was designed by Stephen McLaughlin and Jeremy Holcomb and its main mechanics are Hand Management, Take That, and Secret Unit Deployment.
Kaboom! It’s time to blow up your friends and neighbors in this irreverent card game. A quick-paced, darkly humorous game where the goal is to blow up the most bystanders and buildings, “Suicide Bomber” is full of explosive action. With 12 bomb tokens and 2 decks of characters and bombs, there’s plenty of mayhem and destruction to satisfy any occasion. The game features brilliantly comical art laying out the cast of innocent and not-so-innocent bombers and victims. The dark humor of the game is carried throughout the pictures and themes of the cards. With simple rules and complex strategy, gameplay is fast-paced.
The Suicide Bomber Card Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Suicide Bomber Card Game is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Suicide Bomber Card Game for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Suicide Bomber Card Game has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Suicide Bomber Card Game belongs to these categories: Card Game and Humor. Its main mechanics are Hand Management, Take That, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Suicide Bomber Card Game are: Stephen McLaughlin and Jeremy Holcomb. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Suicide Bomber Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.