
- BGG rank
- BGG #27,624
- BGG rating
- 5.2
Dogfight
- 2 players
- 15–30 min
- Complexity 1.6/5
- 2009

2008
Rules assistance for Toboggans of Doom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Toboggans of Doom is a board game released in 2008 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Stephen McLaughlin, Jeremy Holcomb, Joseph Huber (II), and Dan Tibbles and its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up.
The feel of the wind on your face, the sight of the finish line just over the next snow bank…and the elation of rocket-jumping over evil trees while being chased by a phalanx of chainsaw-wielding snowmen! It’s the wild challenge of extreme downhill sledding against a hill of crazy, zany, fun obstacles in Toboggans of Doom! Compete to acquire the coolest, most effective upgrades to survive the various obstacles that cover the hill. Can you use gadget legs to get over your ex-girlfriend? Will you power up for orbital re-entry to plow through the Viking Opera? Will the other players laugh as they fly over your broken toboggan…only to fall into a volcanic fissure? In Toboggans of Doom players set up the game by laying obstacles tiles face down on the board. These will be turned up as each player tries his run down the mountain. At the beginning of each round, players roll their dice to earn dollars to buy different sled upgrades. They then chose a column of tiles to start their run. Turning over one tile at a time, players get a viroty point and roll dice to determine if they escape the obstacle or crash. After 3 rounds, the player with the most vistory points wins. Designed for two person play, up to four players can join in just by adding additional dice to the game.
Toboggans of Doom supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Toboggans of Doom is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Toboggans of Doom for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Toboggans of Doom has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Toboggans of Doom belongs to these categories: Fantasy and Humor. Its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Toboggans of Doom are: Stephen McLaughlin, Jeremy Holcomb, Joseph Huber (II), and Dan Tibbles. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Toboggans of Doom as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.