
- BGG rank
- BGG #646
- BGG rating
- 7.4
Oceans
- 2–4 players
- 60–90 min
- Complexity 2.9/5
- 2020

Rules assistance for Dogs With Jobs: Gear
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dogs With Jobs: Gear is an expansion for Dogs With Jobs released in 2025 for 2–5 players, 15–30 minutes per game, and ages 7 and up. It was designed by John Gordon and its main mechanics are Variable Player Powers, Hand Management, and Take That.
Suit up your team with the latest supplies! Whether it's sleek eye protection or tactical outerwear, the mechanics in this expansion will kick your team into high gear! Gear cards work by giving your team brand new special 1 time actions! They are earned by completing jobs, drawing 3 pieces of gear and selecting 1 to add to your hand. Any unused gear at the end of the game grants you 2 additional points each.
Dogs With Jobs: Gear supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dogs With Jobs: Gear is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dogs With Jobs: Gear for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dogs With Jobs: Gear belongs to these categories: Card Game, Animals, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dogs With Jobs: Gear are: John Gordon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dogs With Jobs: Gear as an expansion for Dogs With Jobs. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dogs With Jobs to use it. Check that your edition of Dogs With Jobs is compatible, as some expansions were revised between editions.