
- BGG rank
- BGG #14,906
- BGG rating
- 6.3
Double Ditto
- 4–99 players
- 15–30 min
- Complexity 1.0/5
- 2015

2022
Rules assistance for Don't Go Boom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Don't Go Boom is a board game released in 2022 for 2–6 players, 25 minutes per game, and ages 7 and up. It was designed by Christine Krogue and its main mechanics are Hand Management.
Your Mission? Don’t Go Boom! Get the lowest score in 3 rounds by totaling up the numbers on each player's minefield cards. Watch out for Big Bad Bomb cards, they’re worth 15 points each. Explosively fun card games by Inspiration Play. Inspired by the parlor card game, Golf. Have a BLAST - Other kids games on the market move slowly and can’t keep attention. The Don’t Go Boom card games for kids keep you and your kids guessing down to the last card. Approx. 25 mins. (2 - 6 players) Easy To Learn & Play Anywhere - Don’t Go Boom is easy to learn and is perfect for kids ages 7 and up. Action cards help players strategize the best moves and create a fun, engaging vacation, travel, car, recess, or classroom card game your family will love! Explosive & Calculated Fun - Family card games are where it's at! Improve your kids counting and math skills while having fun and ditching virtual play. Our travel games for kids help teach your child social skills, math, and the art of kicking some serious butt. Contains 104 cards & instructions.
Don't Go Boom supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Don't Go Boom is 25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Don't Go Boom for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Don't Go Boom has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Don't Go Boom belongs to these categories: Card Game and Children's Game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Don't Go Boom are: Christine Krogue. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Don't Go Boom as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.