
- BGG rank
- BGG #814
- BGG rating
- 7.4
Trails of Tucana
- 1–8 players
- 15 min
- Complexity 1.3/5
- 2019

2014
Rules assistance for Doodle City
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Doodle City is a board game released in 2014 for 1–6 players, 30 minutes per game, and ages 8 and up. It was designed by Kristian Amundsen Østby and Eilif Svensson and its main mechanics are Dice Rolling, Paper-and-Pencil, and Network and Route Building.
Doodle City is a quick family game of city building. By drawing a network of roads on their play sheet, players are building a city and trying to score points for their hotels, shops and taxis — all while avoiding pollution. Working out an ideal road network can be quite the puzzle, so before the game begins roads through parks are randomized, making sure that no two games will be alike. Each round, one white die per player, one additional white die, and a blue die are rolled onto the table. The blue die indicates which column the players must use, while each white die indicates a row. In turn each player picks a white die and draws in the given space. In most spaces you draw roads, but in parks you instead build houses. You can draw only once in each space, and if on your turn you cannot draw, you gain pollution. A building is scored the moment you draw in its space. For example, when you draw a road through a hotel space, you score points equal to the length of the road passing through that hotel. Shops score according to how many houses are currently connected to the shop. There are also bonuses awarded to the first player who connects a shop to a certain number of houses. The game ends when one player completes the highest possible hotel or shop score, or when a player loses his last tree due to pollution. Final scores are for connected taxis and for having least/most pollution.
Doodle City supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Doodle City is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Doodle City for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Doodle City has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Doodle City belongs to these categories: City Building. Its main mechanics are Dice Rolling, Paper-and-Pencil, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Doodle City are: Kristian Amundsen Østby and Eilif Svensson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Doodle City as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.