
- BGG rank
- BGG #7,963
- BGG rating
- 6.6
Drawn to Adventure
- 1–4 players
- 30–90 min
- Complexity 2.1/5
- 2021

2017
Rules assistance for Doom Realm
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Doom Realm is a board game released in 2017 for 1 player, 30–45 minutes per game, and ages 12 and up. It was designed by Jason Glover and its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil.
Doom Realm is a print & play roll & write system that takes place in a dark fantasy world. Players will need to print out the rule sheets and adventure sheets in order to play. They will also need to supply 4 six-sided dice and a pencil. Your mission in each adventure is to locate and defeat the six enemies that dwell within the realm. Players roll four dice and must assign each of them to one of the four places on the adventure sheet (Movement, Enemies, Treasures, and Locations). MAP – One die must be used to explore the map. Each side of the die allows the player to shade in a certain shape of hexes on the map. When a number is shaded in in front of location, the player may attempt to battle the enemy there and secure the treasure that resides there. ENEMY – One die is also used to increase the power of an enemy. You must choose to either make the enemy have more health or deal more damage. So as the game progresses your foes will gain in power, so you need to balance how powerful you want them to get with how big the treasure horde is there. TREASURE – Another die is used to increase the size of a treasure horde by shading in the next square in the corresponding treasure. All sorts of helpful items can be had including swords, shields, and potions, but sometimes moving down the treasure track will add obstacles like traps or locks. LOCATION- The fourth and final die is used to increase the power level of a location. This both increases the amount of gold there and the power of the enemy. Whenever a star is shaded in on the location tracker you must shade in a box on the enemy residing there. Scary! —description from the publisher
Doom Realm supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Doom Realm is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Doom Realm for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Doom Realm has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Doom Realm belongs to these categories: Fantasy, Print & Play, and Dice. Its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Doom Realm are: Jason Glover. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Doom Realm as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.