
- BGG rank
- BGG #4,277
- BGG rating
- 7.3
Deadlands: Doomtown
- 2–6 players
- 45 min
- Complexity 3.0/5
- 1998

Rules assistance for Doomtown: Reloaded – Ghost Town
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Doomtown: Reloaded – Ghost Town is an expansion for Doomtown: Reloaded released in 2016 for 2–4 players, 30–60 minutes per game, and ages 12 and up. It was designed by Dave Williams (II) and Mark Wootton and its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence.
The Spirits are Restless … Some deep conniving has led to a change in leadership for the Morgan Cattle Company. Meanwhile, stars are aligning which are sure to shed light into some of the darker corners of Gomorra. Doomtown: Reloaded is a fast‑paced expandable card game set in the Deadlands™ universe of gun slingin’, spell slingin’, and mud-slingin’! With 40 new cards, Doomtown Pine Boxes are the premium expansion to give you new ways to customize your Doomtown decks. Whether your style is shootin’, spell castin’, or just trying to show that you have more money and influence than the next person, Ghost Town expands your options for takin’ over Gomorra! This product is an expansion, the base game is required to play.
Doomtown: Reloaded – Ghost Town supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Doomtown: Reloaded – Ghost Town is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Doomtown: Reloaded – Ghost Town for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Doomtown: Reloaded – Ghost Town has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Doomtown: Reloaded – Ghost Town belongs to these categories: Card Game, Fantasy, and Horror. Its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Doomtown: Reloaded – Ghost Town are: Dave Williams (II) and Mark Wootton. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Doomtown: Reloaded – Ghost Town as an expansion for Doomtown: Reloaded. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Doomtown: Reloaded to use it. Check that your edition of Doomtown: Reloaded is compatible, as some expansions were revised between editions.