Doomtown: Reloaded – Nightmare at Noon
BGG rating
7.6

Expansion for Doomtown: Reloaded

Doomtown: Reloaded – Nightmare at Noon

2015

Rules assistance for Doomtown: Reloaded – Nightmare at Noon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–45 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Doomtown: Reloaded – Nightmare at Noon

What would you like to know?

Answers come from the official rulebook, with the page to check.

Doomtown: Reloaded – Nightmare at Noon is an expansion for Doomtown: Reloaded released in 2015 for 2–4 players, 30–45 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence.

Listen to the story

About the game

Description from the publisher: The Sloane Gang has called out Sheriff Dave and his deputies to an epic showdown! Bullets (among other things) will fly! Plus the Morgans have something that Ivor Hawley wants...and neither is letting go without a fight. Doomtown: Reloaded – Nightmare at Noon, the sixth Saddlebag Expansion for Doomtown: Reloaded, features a complete playset of cards, expanding your options for takin’ over Gomorra, no matter your play style.

Questions and answers

Doomtown: Reloaded – Nightmare at Noon supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.