
- BGG rank
- BGG #17,291
- BGG rating
- 6.3
3 Stones
- 2 players
- 30 min
- Complexity 2.6/5
- 2000

2001
Rules assistance for Doubles Wild
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Doubles Wild is a board game released in 2001 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Andy Daniel and its main mechanics are Dice Rolling, Pattern Building, and Pattern Recognition.
From the box: A roll of the dice decides where you place your marble on the board. Don't like your roll? You get a second chance! 3 in a row scores one point. Four in a row scores two points. Get the point? Build your rows or block your opponents. There's fun and strategy on every roll, and doubles are always WILD! The board is a grid, with the numbers 3-11 along each edge. Two blue dice determine which blue column, two red dice determine which red row, and you place your marble where they meet. Doubles are wild, so you can choose where to place your marble. If your opponent has a marble at that spot and it's not part of a three-in-a-row, you have a roll off, 3 dice and three chances, to see who can get the highest roll and claim that spot. Once a marble is part of a three-in-a-row it is locked in. Points are counted for a three-in-a-row in every direction; horizontally, vertically, and diagonally. The game ends when someone runs out of marbles, and everyone has a final turn. 1999 Mensa Select
Doubles Wild supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Doubles Wild is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Doubles Wild for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Doubles Wild has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Doubles Wild belongs to these categories: Dice and Abstract Strategy. Its main mechanics are Dice Rolling, Pattern Building, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Doubles Wild are: Andy Daniel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Doubles Wild as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.