Doubles Wild
BGG rank
BGG #21,879
BGG rating
6.0

Doubles Wild

2001

Rules assistance for Doubles Wild

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 8+
  • Complexity 1.0/5

For 2 players

Rules assistant for Doubles Wild

What would you like to know?

Answers come from the official rulebook, with the page to check.

Doubles Wild is a board game released in 2001 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Andy Daniel and its main mechanics are Dice Rolling, Pattern Building, and Pattern Recognition.

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About the game

From the box: A roll of the dice decides where you place your marble on the board. Don't like your roll? You get a second chance! 3 in a row scores one point. Four in a row scores two points. Get the point? Build your rows or block your opponents. There's fun and strategy on every roll, and doubles are always WILD! The board is a grid, with the numbers 3-11 along each edge. Two blue dice determine which blue column, two red dice determine which red row, and you place your marble where they meet. Doubles are wild, so you can choose where to place your marble. If your opponent has a marble at that spot and it's not part of a three-in-a-row, you have a roll off, 3 dice and three chances, to see who can get the highest roll and claim that spot. Once a marble is part of a three-in-a-row it is locked in. Points are counted for a three-in-a-row in every direction; horizontally, vertically, and diagonally. The game ends when someone runs out of marbles, and everyone has a final turn. 1999 Mensa Select

Questions and answers

Doubles Wild supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.