
- BGG rank
- BGG #14,492
- BGG rating
- 5.9
Electronic Mall Madness
- 2–4 players
- 60 min
- Complexity 1.2/5
- 1989

1981
Rules assistance for Doubletrack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Doubletrack is a board game released in 1981 for 3–4 players, 45 minutes per game, and ages 8 and up. It was designed by Michael Gray and its main mechanics are Auction / Bidding and Roll / Spin and Move.
From the rules intro: It's a fascinating board game of shortcuts and surprises. Play on two tracks at the same time. Your large pawn moves along the outside track. Wherever it lands determines how far along the inside track your small pawn will move. The object of the game is to be the first player to reach the Home Circle on the inside track with your small pawn. There are shortcuts on both tracks that will allow you to leap ahead. Shortcuts on the outside track are protected by plastic gates that open and close at the whim of their owners. In order to pass through an opponent's gate, you might have to be extra clever and wheel and deal your way in.
Doubletrack supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Doubletrack is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Doubletrack for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Doubletrack has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Doubletrack belongs to these categories: Racing. Its main mechanics are Auction / Bidding and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Doubletrack are: Michael Gray. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Doubletrack as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.