
- BGG rank
- BGG #13,712
- BGG rating
- 6.6
Ambar
- 2–4 players
- 35–45 min
- Complexity 2.0/5
- 2018

2022
Rules assistance for Dracula: Walpurgis Night
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dracula: Walpurgis Night is a board game released in 2022 for 2–4 players, 40–60 minutes per game, and ages 14 and up. It was designed by Alberto Cano and its main mechanics are Push Your Luck, Area Movement, and Pick-up and Deliver.
Walpurgis Night is upon us and, as is traditional, Count Dracula invites his subjects to celebrate with him in his castles. As his loyal servant, you are tasked with picking up his guests and conveying them to their intended destinations. You will also have to pick up his subjects, each in their own coffin, and convey them to the castles without delay. Carry out your duties efficiently and swiftly and beware of the perils lurking in the shadows! Transport as many passengers in your coach as you can to their chosen destination. They will give you coins for your services and provide food for the vampires. You will need the coins to discreetly transport the coffins on your coach and to buy protections for your journeys. Whenever you drop off guests at their chosen destination, they will leave blood tokens which the vampires (coffins) in the local castle will feed on … but so, too, will any werewolf in that area. When Count Dracula appears (end of the round), the werewolves and vampires will feed on the innocent travelers. The more blood tokens there are in an area, the more food there will be for the vampires, and the more victory points (VP) you will gain (you only gain VP for coffins of your own color).
Dracula: Walpurgis Night supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dracula: Walpurgis Night is 40–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dracula: Walpurgis Night for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dracula: Walpurgis Night has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dracula: Walpurgis Night belongs to these categories: Fantasy, Horror, and Travel. Its main mechanics are Push Your Luck, Area Movement, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dracula: Walpurgis Night are: Alberto Cano. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dracula: Walpurgis Night as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.