
- BGG rank
- BGG #9,286
- BGG rating
- 6.8
Chickwood Forest
- 2–5 players
- 45 min
- Complexity 2.1/5
- 2017

2015
Rules assistance for DragonFlame
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
DragonFlame is a board game released in 2015 for 2–5 players, 30 minutes per game, and ages 13 and up. It was designed by Matt Loomis and its main mechanics are Set Collection, Area Majority / Influence, and Betting and Bluffing.
You are a Dragon. Like all respectable dragons, you must find yourself a princess and hoard some treasure. There are some nearby towns just ripe for the plunder. You must strafe these villages with your dragonflame until they submit and hand over their treasures. But of course, you're not the only Dragon out there! In DragonFlame you will take turns placing 3 cards on to the Castle cards in the center of the table. This will create piles of cards that you will get to choose from at the end of the round. The pile you choose will also determine your turn order for the next round. Once you've taken a pile you place the cards in front of you for end game scoring. Any DragonFire cards you have acquired give you the ability to flame the villages for control over them (more victory points). Since sometimes you may place a card face down, this becomes a game of reading the other players and choosing the right (sometimes poisoned) piles. Do you take that pile with a lot of cards and risk the minus points or just go for the safe face-up treasures? There are several types of treasures to collect. You will only score 1 of the types of chests and the others count against you. Some treasures are just straightforward points. Some are even powerful magic items with special abilities.
DragonFlame supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for DragonFlame is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DragonFlame for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DragonFlame has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DragonFlame belongs to these categories: Card Game, Fantasy, and Bluffing. Its main mechanics are Set Collection, Area Majority / Influence, and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DragonFlame are: Matt Loomis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DragonFlame as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.