Retreat to Darkmoor
BGG rank
BGG #12,129
BGG rating
6.3

Retreat to Darkmoor

2016

Rules assistance for Retreat to Darkmoor

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–45 min
  • 14+
  • Complexity 1.8/5

For 2 players

Rules assistant for Retreat to Darkmoor

What would you like to know?

Answers come from the official rulebook, with the page to check.

Retreat to Darkmoor is a board game released in 2016 for 2–4 players, 30–45 minutes per game, and ages 14 and up. It was designed by Matt Loomis and Isaac Shalev and its main mechanics are Hand Management and Area Majority / Influence.

Expansions

Similar games

About the game

The foul forces of Darkmoor have amassed their legions to strike at the Capital City. Despite their well-laid machinations, something awaits them within the city walls: the realm's legendary heroes, who have gathered to council the king. Failing to siege the city, each overlord's minions must now retreat to Darkmoor lest they be captured—or worse. In Retreat to Darkmoor, 2-4 players assume the roles of dark overlords of the realm, each commanding an identical deck of minions. Your goal: to successfully evade the legendary heroes and take refuge in the various locations of Darkmoor. Each minion that manages to escape will count toward control of a location, but beware of your so-called collaborators, as each overlord also scores points for eliminating rival minions!

Publishers

  • Action Phase Games

Questions and answers

Retreat to Darkmoor supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.