
- BGG rank
- BGG #7,328
- BGG rating
- 7.3
World War II: European Theater of Operations
- 2–5 players
- 240–1200 min
- Complexity 4.0/5
- 1985

1986
Rules assistance for Dragons of Glory
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Dragons of Glory is a board game released in 1986 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Tracy Hickman and Douglas Niles and its main mechanics are Hexagon Grid and Chit-Pull System.
Dragons of Glory is a simple wargame set in the fantasy world of the Dragonlance fantasy series. Players take the roles of the the evil Dragon Highlords who try to conquer the nations of Ansalon, or the Whitestone forces, who try to stop the Dragon Highlords. Game consists of four scenarios and a campaign game. The game system is built around the standard wargame, with a hexgrid overlaid mapsheet, counters representing the armies and fleets of both sides and the leaders who led them, combat charts. The turn sequence is the standard you-move-I-move kind. One interesting thing about the game is that both players start with minimal forces (The Whitestone player actually starts with none!), and try to activate allied nations as the game progresses. Game component consists of one mapsheet depicting the continent of Ansalon in the fantasy world of Krynn, counters, rules and numerous charts.
Dragons of Glory supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dragons of Glory is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dragons of Glory for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dragons of Glory has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dragons of Glory belongs to these categories: Fantasy, Wargame, and Novel-based. Its main mechanics are Hexagon Grid and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dragons of Glory are: Tracy Hickman and Douglas Niles. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dragons of Glory as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.