
- BGG rating
- 7.6
Dreadball: KickOff Extra Time
- 2 players
- 90 min
- 2013

Rules assistance for Dreadball: KickOff
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Dreadball: KickOff is a board game released in 2013 for 2 players, 90 minutes per game, and ages 14 and up. It was designed by Jake Thornton and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
Dreadball: KickOff packs all the hyper-kinetic sci-fi sports game speed and ferocity of its parent game Dreadball: the Futuristic Sports Game into an introductory version. The game lasts 14 turns, with each player getting seven turns. Each turn you have five actions to distribute between your on-field figures. The game takes place on field overlaid with a hex grid. The aim is to throw the ball for a score into one of three score zones in your opponent's half. After scoring, your turn ends and the ball is launched back onto the field. At the core of the game are the actions. Each of your figures can have up to two of your five allowance spent on him. Players need to plan ahead, especially if they score, since the board does not reset afterwards. Available actions include move, slam (tackle), steal the ball, throw the ball, pick up the ball, and stand up. The actions all have the same basic mechanisms, so learning and remembering them is easy. Seven points or more, or, failing that, the highest score at the end of the game wins. KickOff is a simple new format that features a pocket-sized rulebook, game board, 2 basic starter teams and all the counters and dice needed to play. It simplifies Dreadball by removing most valuable players, RefBot, fouls and league play. In the box you will find no cards, ref, roster pad or hex bases. There are also two fewer models per team.
Dreadball: KickOff supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dreadball: KickOff is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dreadball: KickOff for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dreadball: KickOff has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dreadball: KickOff belongs to these categories: Miniatures, Science Fiction, and Sports. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dreadball: KickOff are: Jake Thornton. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dreadball: KickOff as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.