Drive on Frankfurt
BGG rank
BGG #16,933
BGG rating
6.8

Drive on Frankfurt

1987

Rules assistance for Drive on Frankfurt

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.7/5

For 2 players

Rules assistant for Drive on Frankfurt

What would you like to know?

Answers come from the official rulebook, with the page to check.

Drive on Frankfurt is a board game released in 1987 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Jon Southard and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Drive on Frankfurt: NATO-Soviet Future Warfare in West Germany, is the theme of the first game published in CounterAttack magazine No.1 (October 1987). One player controls the NATO forces and the other player, Soviet (based on the weapons of the day... 1987). Points are awarded for control of urban and town centres and for NATO unit losses. The net Soviet points determine the Victory level. The game is notable for the following rule: "13.2 Nuclear Weapons - Either player, feeling his position is hopeless, may overturn the game table. He forfeits the game, but we hope he enjoys losing so spectacularly." Game Scale: Turn: 12 hours Hex: 2.4 miles / 4 km Unit: Battalion/Regiment, with company or platoon specialist units Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 20 page rules booklet

Designers

Publishers

  • Pacific Rim Publishing

Questions and answers

Drive on Frankfurt supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.