Chickamauga: The Confederacy's Last Hope
BGG rank
BGG #12,889
BGG rating
7.2

Chickamauga: The Confederacy's Last Hope

1986

Rules assistance for Chickamauga: The Confederacy's Last Hope

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 3.1/5

For 2 players

Rules assistant for Chickamauga: The Confederacy's Last Hope

What would you like to know?

Answers come from the official rulebook, with the page to check.

Chickamauga: The Confederacy's Last Hope is a board game released in 1986 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Jon Southard and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.

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About the game

"Chickamauga" is a brigade-level wargame simulation of the battle of September 19-20th, 1863 along Chickamauga Creek. The actual battle was a confused melee in which each army went into action piecemeal. The game emphasizes the command and control problems that characterized this battle. It uses a unique planning points accumulation system combined with a chit-drawing command mechanism to reflect the fact that some of the best and some of the worst generals of the entire Civil War fought at Chickamauga.

Questions and answers

Chickamauga: The Confederacy's Last Hope supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.