Drive on Kursk:  July 1943
BGG rank
BGG #15,136
BGG rating
6.9

Drive on Kursk: July 1943

2008

Rules assistance for Drive on Kursk: July 1943

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • Complexity 2.6/5

For 2 players

Rules assistant for Drive on Kursk: July 1943

What would you like to know?

Answers come from the official rulebook, with the page to check.

Drive on Kursk: July 1943 is a board game released in 2008 for 2 players. It was designed by Ty Bomba and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

(from the rulebook :) This design is actually the third edition of the "Kursk" game originally published by old-SPI back in the early 1970s, which was later redesigned into a second edition, retitled as: Eric Goldberg's Kursk: History's Greatest Tank Battle, July 1943. The first edition of the game used the proto-system originally devised by James F. Dunnigan for the France 1940 title he published early on in S&T. This new edition is by Ty Bomba, and shares an evolution of the system used in our other Road to Ruin titles: Drive on Stalingrad, and Drive on Moscow. For each of their player turns, both players determine the phase sequence their own forces will use. That is, they may choose to have their movement phase first, followed by their combat phase; or they may chose to fight first, then move; or they may choose to have two movement phases; or they may choose to have two combat phases.

Designers

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • Decision Games (I)

Questions and answers

Drive on Kursk: July 1943 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.