Sunrise of Victory: The 1942 Campaign in Russia
BGG rank
BGG #17,811
BGG rating
6.7

Sunrise of Victory: The 1942 Campaign in Russia

1990

Rules assistance for Sunrise of Victory: The 1942 Campaign in Russia

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 300 min
  • 12+
  • Complexity 2.7/5

For 2 players

Rules assistant for Sunrise of Victory: The 1942 Campaign in Russia

What would you like to know?

Answers come from the official rulebook, with the page to check.

Sunrise of Victory: The 1942 Campaign in Russia is a board game released in 1990 for 2 players, 300 minutes per game, and ages 12 and up. It was designed by Ty Bomba and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

About the game

The campaign in Russia in 1942-43. Components include 200 counters, a 22-page rule book and a 22 by 34-inch mapsheet. The game includes three scenarios: Scenario I is the full 18-turn campaign game, from late June 1942 to early December 1943. Scenario II is "Stalin's City" from Game Turn 6 (Nov.-Dec. '42 to Nov.-Dec. '43) Scenario III is "Deathride" from GT 14 (July-Aug. '43 to Nov.-Dec. '43).

Designers

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • XTR Corp

Questions and answers

Sunrise of Victory: The 1942 Campaign in Russia supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.