
- BGG rank
- BGG #17,811
- BGG rating
- 6.7
Sunrise of Victory: The 1942 Campaign in Russia
1990
Rules assistance for Sunrise of Victory: The 1942 Campaign in Russia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 300 min
- 12+
- Complexity 2.7/5
For 2 players

Rules assistant for Sunrise of Victory: The 1942 Campaign in Russia
What would you like to know?
Answers come from the official rulebook, with the page to check.
Sunrise of Victory: The 1942 Campaign in Russia is a board game released in 1990 for 2 players, 300 minutes per game, and ages 12 and up. It was designed by Ty Bomba and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
About the game
The campaign in Russia in 1942-43. Components include 200 counters, a 22-page rule book and a 22 by 34-inch mapsheet. The game includes three scenarios: Scenario I is the full 18-turn campaign game, from late June 1942 to early December 1943. Scenario II is "Stalin's City" from Game Turn 6 (Nov.-Dec. '42 to Nov.-Dec. '43) Scenario III is "Deathride" from GT 14 (July-Aug. '43 to Nov.-Dec. '43).
Categories
Designers
Publishers
- Kokusai-Tsushin Co., Ltd. (国際通信社)
- XTR Corp
Questions and answers
Sunrise of Victory: The 1942 Campaign in Russia supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Sunrise of Victory: The 1942 Campaign in Russia is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sunrise of Victory: The 1942 Campaign in Russia for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sunrise of Victory: The 1942 Campaign in Russia has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sunrise of Victory: The 1942 Campaign in Russia belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sunrise of Victory: The 1942 Campaign in Russia are: Ty Bomba. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sunrise of Victory: The 1942 Campaign in Russia as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.