
- BGG rank
- BGG #6,639
- BGG rating
- 6.4
Call to Glory
- 2–4 players
- 30 min
- Complexity 1.5/5
- 2012

2003
Rules assistance for Drive
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Drive is a board game released in 2003 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Michael Schacht and its main mechanics are Hand Management and Set Collection.
In the two-player card game Crazy Chicken, players try to collect as many types of chickens as possible. Each turn, they draw two cards – from the two draw piles or two discard piles, with each card coming from a different pile – then either discard one card or lay down a set of cards. To lay down a set, you need at least two cards if that type of chicken hasn't been played or more cards than are already on the table if it has been played. Any cards of the same type on the table are discarded onto a single discard pile. The round ends when one player has six types of chicken, all types of chicken are on the table, or only one draw pile remains. Players then earn points based on which types of chickens they own: for example, Marilyn Henroe has only six cards in the deck and is worth 6 points, while Billy the Chick has twenty cards and is worth 20 points. After four rounds, the player with the most points wins. In 2005, SimplyFun republished Crazy Chicken as Drive, with rules for up to four players and a collectible car theme. Three rounds are played rather than four.
Drive supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Drive is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Drive for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Drive has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Drive belongs to these categories: Card Game and Animals. Its main mechanics are Hand Management and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Drive are: Michael Schacht. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Drive as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.