
- BGG rank
- BGG #5,277
- BGG rating
- 8.2
Sorcery: Contested Realm
- 2 players
- 15–90 min
- Complexity 3.6/5
- 2022

2025
Rules assistance for Dungeon Brah
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dungeon Brah is a board game released in 2025 for 2–4 players, 45–60 minutes per game, and ages 14 and up. It was designed by Louis du Pisani and its main mechanics are Player Elimination, Deck, Bag, and Pool Building, and Card Play Conflict Resolution.
Dungeon Brah is a comical Dungeon Deck-Builder game. It's a game you play with friends to test those friendships and hopefully share a laugh (sometimes haha, sometimes bwhahaha, usually muhahaha). Within the dungeon roams a terrible Cathulhian beast, Kevin. You are on a noble quest to steal the loot or be the sole survivor. With noble intentions you and your party members embark on this quest, which will very soon devolve into disarray as loot runs low. Avoid Kevin at all costs when you’re weak, and storm into glorious battle when you’re OP to claim the beast's treasures! Your party of two heroes dive through the deck to assemble weapons and items to fight the dungeon boss Kevin and his monsters. Kevin is a recurring roulette card that re-enters the draw pile after combat. When you defeat Kevin and his monsters, you will be able draw treasure cards. You win the game by either outlasting other players or by drawing 4 ‘The Loot’ cards from the Treasure pile. Players are eliminated from the game when they are unable to defeat Kevin or his monsters in combat. The rules of the game can be changed by casting World Enchantment cards. Kevin, being the only recurring card in the game, will - in most cases - be the final card in the draw pile. If this is the case, all players take turns battling Kevin until there’s a winner. —description from the publisher
Dungeon Brah supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeon Brah is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon Brah for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon Brah has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeon Brah belongs to these categories: Card Game, Fantasy, and Exploration. Its main mechanics are Player Elimination, Deck, Bag, and Pool Building, and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon Brah are: Louis du Pisani. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon Brah as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.