
- BGG rank
- BGG #596
- BGG rating
- 7.1
Citadels
- 2–8 players
- 20–60 min
- Complexity 2.1/5
- 2000

Rules assistance for Dungeon Draft: Pirates & Paladins Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dungeon Draft: Pirates & Paladins Expansion is an expansion for Dungeon Draft released in 2025 for 2–5 players, 30–60 minutes per game, and ages 14 and up. It was designed by Maximillian Dennis and its main mechanics are Hand Management, Take That, and Set Collection.
Dungeon Draft is a fast-paced drafting game about building a party of brave adventurers and powerful weapons in order to defeat monsters and complete quests. The Pirates & Paladins expansion introduces two new and exciting classes, Pirates and (you guessed it) Paladins! Paladins are all about questing! While the average adventurer might only go on a few quests, Paladins try to go on as many quests as possible. This class adds the ability to draw more quests, creating new possibilities and combinations that were before impossible. They also help you to complete quests faster, making them valuable additions to any adventuring party. Pirates are mean! They are all about stealing from others and caching gold away. This class adds in a brand-new element to Dungeon Draft: Player vs. Player effects. Pirates can be used to steal money or cards from other players, hindering their turns.
Dungeon Draft: Pirates & Paladins Expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeon Draft: Pirates & Paladins Expansion is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon Draft: Pirates & Paladins Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon Draft: Pirates & Paladins Expansion has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeon Draft: Pirates & Paladins Expansion belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon Draft: Pirates & Paladins Expansion are: Maximillian Dennis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon Draft: Pirates & Paladins Expansion as an expansion for Dungeon Draft. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dungeon Draft to use it. Check that your edition of Dungeon Draft is compatible, as some expansions were revised between editions.