
- BGG rank
- BGG #2,657
- BGG rating
- 6.5
Space Cadets
- 3–6 players
- 60–120 min
- Complexity 2.8/5
- 2012

Rules assistance for Dungeon Drop: Dropped Too Deep
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dungeon Drop: Dropped Too Deep is an expansion for Dungeon Drop released in 2021 for 1–4 players, 20 minutes per game, and ages 8 and up. It was designed by Scott R. Smith and its main mechanics are Variable Player Powers, Set Collection, and Push Your Luck.
Prepare to drop deeper! Dungeon Drop: Dropped Too Deep is an epic expansion for the premier "drop-style" tabletop game. Face new challenges as you and your brave companions dive deeper and deeper into the dungeon. Unspeakable (yet remarkably adorable) denizens have emerged from the depths, but it is whispered that fragments of the great relic are among them. Will you take up your sword once again and meet the new horrors that await you? Dungeon Drop: Dropped Too Deep includes: New huge monsters Forbidden Pillars Rules for Relic fragments Additional races, classes, and quests All-new coop mode! ...it's time to drop deeper into the dungeon! —description from the publisher
Dungeon Drop: Dropped Too Deep supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeon Drop: Dropped Too Deep is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon Drop: Dropped Too Deep for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon Drop: Dropped Too Deep has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeon Drop: Dropped Too Deep belongs to these categories: Fantasy, Adventure, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Set Collection, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon Drop: Dropped Too Deep are: Scott R. Smith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon Drop: Dropped Too Deep as an expansion for Dungeon Drop. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dungeon Drop to use it. Check that your edition of Dungeon Drop is compatible, as some expansions were revised between editions.