Dungeon Guilds
BGG rank
BGG #11,243
BGG rating
6.5

Dungeon Guilds

2013

Rules assistance for Dungeon Guilds

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 20–30 min
  • 12+
  • Complexity 1.5/5

Rules assistant for Dungeon Guilds

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dungeon Guilds is a board game released in 2013 for 3–6 players, 20–30 minutes per game, and ages 12 and up. It was designed by Desnet Amane and its main mechanics are Push Your Luck and Worker Placement.

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About the game

Game description from the publisher: In this realm, adventurers join different guilds by profession and go on quests for fame and fortune — but the most luxurious treasures are hidden deep down in perilous dungeons that must be raided by multiple guilds together... Will you cooperate and split the money with others, or will you try to seize a room full of loot by yourselves? Use your skill to become the greatest and richest guild leader! Each round in Dungeon Guilds, a new dungeon is created with face-down room cards equal to the number of players. The rooms are initially sorted by the threat level of the room, with Lv 1 rooms on top and Lv 3 on the bottom. Players take turns placing their adventurers in any dungeon room with a free space, by paying a fee, they can steal a space from other players. They keep placing until everyone has placed two adventurers, and each room has exactly two adventurers placed on it. Players then reveal the rooms starting from the top of the dungeon and check whether the players can defeat the monsters in that room. If they succeed, then the owners of those adventurers split the money in that room evenly; if not, then excursions to the current room and all rooms below it are consider failed, and players must pay a healing cost for all adventurers. Dungeon Guilds lasts for a fixed amount of dungeons, and the player with the most money at the end of the game wins.

Designers

Publishers

  • Arclight Games
  • Moaideas Game Design

Questions and answers

Dungeon Guilds supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.