
- BGG rank
- BGG #7,950
- BGG rating
- 6.6
Lost Lumina
- 2 players
- 15–25 min
- Complexity 1.9/5
- 2024

2017
Rules assistance for Dungeon of Darkness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
What would you like to know?
Answers come from the official rulebook, with the page to check.
Dungeon of Darkness is a board game released in 2017 for 1 player and 20–30 minutes per game. It was designed by Julius Hsu and its main mechanics are Dice Rolling.
Description from the designer: A solitaire dungeon crawler where the player wants to accumulate as much gold as possible. Player will venture through the dungeon and explore the level by revealing dungeon cards 1 by 1. Danger such as monsters, darkness cards and nasty events awaits the player, but do not lose hope because there will be items to aid the player through the adventure as well. The game ends when the player escapes the dungeon alive and gold will be calculated as score. Note: Player will have to prepare d20 and d6 dice themselves. The rules and the print&play version can be downloaded for free.
Dungeon of Darkness supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dungeon of Darkness is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Dungeon of Darkness has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeon of Darkness belongs to these categories: Fantasy and Print & Play. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon of Darkness are: Julius Hsu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon of Darkness as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.