
- BGG rank
- BGG #2,742
- BGG rating
- 7.3
Dungeon Twister 2: Prison
- 1–2 players
- 60 min
- Complexity 3.2/5
- 2009

Rules assistance for Dungeon Twister: Paladins & Dragons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dungeon Twister: Paladins & Dragons is an expansion for Dungeon Twister released in 2004 for 2 players, 60 minutes per game, and ages 11 and up. It was designed by Christophe Boelinger and its main mechanics are Variable Player Powers, Hand Management, and Tile Placement.
Paladins & Dragons is the first expansion in the Dungeon Twister series of games. For 2 players, this set brings you new characters, items and rooms. All rules from Dungeon Twister are still applicable when you play the expansion. A rulebook is included that describes the new content of the expansion. The extension allows each player to innovate and to catch his opponent off guard by building a different team each time. Also, the 8 new rooms can now be chosen secretly by the players so that you know only 4 of the 8 rooms that you will encounter in the dungeon. You´ll have to build a fully polyvalent team to be able to survive the new surprises your opponent has in store for you. New characters include: The paladin : Can transport 2 items. Can use also the Dragon Slayer sword and the fire protection shield. The Red Dragon : a strength 6 terror that just make ashes of you ! But he's too heavy to move and will bring 2 VP to the hero that kills him. The Ghost : He cannot transport anything but can go through all terrain elements. The Illusionist : He can create illusions of traps or boulder collapse to block his opponent or protect himself. The Weapon Master : He's a high level fighter very competent with all weapons. He has such experience that most of the time, he can predict the movements and attacks of his opponents. The golem : He's as slow as the troll, as strong as the troll but he cannot regenerate. However, he can smash down 3 walls during the game. The Elf Scout : He's the fastest character with his movement of 7 and his ability to jump over pits. His strength 1 is a real weakness though. The Pickpocket : He's specialized in stealing items from his opponent. New Items include: The teleportation ring, the charm scroll, the fire protection shield,the key, the rope, the dragon slayer sword, etc. New rooms include: The Fountain of Youth, the cliffs, the pentacle room, etc. Expands Dungeon Twister
Dungeon Twister: Paladins & Dragons supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dungeon Twister: Paladins & Dragons is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon Twister: Paladins & Dragons for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon Twister: Paladins & Dragons has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeon Twister: Paladins & Dragons belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Hand Management, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon Twister: Paladins & Dragons are: Christophe Boelinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon Twister: Paladins & Dragons as an expansion for Dungeon Twister. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dungeon Twister to use it. Check that your edition of Dungeon Twister is compatible, as some expansions were revised between editions.