
- BGG rank
- BGG #5,201
- BGG rating
- 6.3
Dungeoneer: Vault of the Fiends
- 2–4 players
- 30 min
- Complexity 2.2/5
- 2003

2004
Rules assistance for Dungeoneer: Den of the Wererats
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dungeoneer: Den of the Wererats is a board game released in 2004 for 2 players, 30 minutes per game, and ages 12 and up. It was designed by Thomas Denmark and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Dungeoneer: Den of the Wererats A master wererat and his transformed minions hold the city in fear. Vermin and shapeshifters, thieves and cutthroats lurk in every shadow. Can you face your fears and eradicate this sinister infestation? Den of the Wererats is a two-player Dungeoneer card game. Your character explores a city that you build with map cards, while fighting monsters, completing quests, and leveling up along the way. Each Dungeoneer set can be played as a stand-alone card game, or combined with other decks for more dungeon-delving fun. Den of the Wererats features 55 new Dungeoneer cards, including city maps, lycanthropic curses that transform your opponents, and three new heroes for your Dungeoneer game: Darkling Thief, Human Alchemist, and Dwarf Guardian. Part of the Dungeoneer Series.
Dungeoneer: Den of the Wererats supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dungeoneer: Den of the Wererats is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeoneer: Den of the Wererats for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeoneer: Den of the Wererats has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeoneer: Den of the Wererats belongs to these categories: Card Game, Fantasy, and Dice. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeoneer: Den of the Wererats are: Thomas Denmark. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeoneer: Den of the Wererats as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.