
- BGG rank
- BGG #221
- BGG rating
- 7.7
Chaos in the Old World
- 3–4 players
- 60–120 min
- Complexity 3.2/5
- 2009

Rules assistance for Dungeons & Dragons Chainmail: Blood & Darkness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dungeons & Dragons Chainmail: Blood & Darkness is an expansion for Dungeons & Dragons Chainmail released in 2002 for 2–6 players, 60 minutes per game, and ages 10 and up.
As the god of war died, his blood fell from the sky and burned through the earth into the lost caverns beneath. Bold warbands willing to brave the perils of this ancient place have found the remains of a mighty civilization. And something even greater. The blood of Stratis still burns hot in the deep earth. Those strong enough to claim it fight with his fury on their battlefield. Every faction has come here to claim this lost power, bolstered by new forces. The Crazed Minotaur Cultist, the Ogre Delver, the Pulverizer, the Stonechild and more, all fight to possess that which was lost. If you are to succeed in the unending darkness, you must perfect new tactics. This guidebook will begin your training. Master it, and be victorious. Time to throw down. Underground. —description from the back of the book
Dungeons & Dragons Chainmail: Blood & Darkness supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeons & Dragons Chainmail: Blood & Darkness is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeons & Dragons Chainmail: Blood & Darkness for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeons & Dragons Chainmail: Blood & Darkness belongs to these categories: Fantasy, Fighting, and Wargame. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Dungeons & Dragons Chainmail: Blood & Darkness and want something comparable for your next game night.
The catalogue lists Dungeons & Dragons Chainmail: Blood & Darkness as an expansion for Dungeons & Dragons Chainmail. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dungeons & Dragons Chainmail to use it. Check that your edition of Dungeons & Dragons Chainmail is compatible, as some expansions were revised between editions.