Dungeons & Dragons Chainmail: Blood & Darkness

Expansion for Dungeons & Dragons Chainmail

Dungeons & Dragons Chainmail: Blood & Darkness

2002

Rules assistance for Dungeons & Dragons Chainmail: Blood & Darkness

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 10+

Rules assistant for Dungeons & Dragons Chainmail: Blood & Darkness

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dungeons & Dragons Chainmail: Blood & Darkness is an expansion for Dungeons & Dragons Chainmail released in 2002 for 2–6 players, 60 minutes per game, and ages 10 and up.

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About the game

As the god of war died, his blood fell from the sky and burned through the earth into the lost caverns beneath. Bold warbands willing to brave the perils of this ancient place have found the remains of a mighty civilization. And something even greater. The blood of Stratis still burns hot in the deep earth. Those strong enough to claim it fight with his fury on their battlefield. Every faction has come here to claim this lost power, bolstered by new forces. The Crazed Minotaur Cultist, the Ogre Delver, the Pulverizer, the Stonechild and more, all fight to possess that which was lost. If you are to succeed in the unending darkness, you must perfect new tactics. This guidebook will begin your training. Master it, and be victorious. Time to throw down. Underground. —description from the back of the book

Publishers

  • Wizards of the Coast

Questions and answers

Dungeons & Dragons Chainmail: Blood & Darkness supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.