
- BGG rank
- BGG #3,519
- BGG rating
- 7.6
Dungeons & Dragons: Tomb of Annihilation Board Game
- 1–5 players
- 60 min
- Complexity 2.4/5
- 2017

2019
Rules assistance for Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game is a board game released in 2019 for 1–5 players, 60 minutes per game, and ages 14 and up. It was designed by Kevin Wilson and its main mechanics are Variable Player Powers, Grid Movement, and Role Playing.
In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinth dungeon known as Undermountain, domain of the mad wizard Halaster Blackcloak, who has seeded his lair with monsters, traps, and mysteries. As an adventurer in Waterdeep: Dungeon of the Mad Mage, you plan to explore Undermountain in search for treasure while navigating numerous traps and ominous monsters. Following in the path of the other critically-acclaimed D&D board games, Waterdeep: Dungeon of the Mad Mage features multiple scenarios, challenging quests, and gameplay designed for a single player or a cooperative group of 2-5 players. The game features new environment and bane/boon cards, as well as the trap and spell decks that premiered in Tomb of Annihilation. Waterdeep: Dungeon of the Mad Mage can also be combined with the other D&D Adventure System co-operative play board games, including Tomb of Annihilation, Temple of Elemental Evil, The Legend of Drizzt, Castle Ravenloft, and Wrath of Ashardalon. Miniature counts (standard edition) Green Monsters (31) Shadow (3) Grung (3) Intellect Devourer (6) Grung Elite Warrior (1) Bheur Hag (3) Thug (3) Veteran (3) Flying Sword (3) Veteran Leader (1) Thug Leader (1) Beholder Zombie (2) Scaladar (1) Death Tyrant (1) Purple Villains (7) Trobriand (1) Halaster Blackcloak (1) Arcturia (1) Muiral (1) Zalthar Shadowdusk (1) Grey Ooze (1) Dezmyr Shadowdusk (1) Dark Blue Heroes (5) Navell Human Paladin (1) Cormac Half-Elf Cleric (1) Atka Tiefling Fighter (1) Marcon Human Sorcerer (1) Trosper Gnome Rogue (1) Integrates with: Dungeon Command: Blood of Gruumsh Dungeon Command: Curse of Undeath Dungeon Command: Sting of Lolth Dungeon Command: Tyranny of Goblins Dungeon Command: Heart of Cormyr Can also integrate with: Dungeons & Dragons: Castle Ravenloft Board Game Dungeons & Dragons: Wrath of Ashardalon Board Game Dungeons & Dragons: The Legend of Drizzt Board Game Dungeons & Dragons: Temple of Elemental Evil Board Game Dungeons & Dragons: Tomb of Annihilation Board Game Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game Dungeons & Dragons: Ghosts of Saltmarsh Board Game
Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Grid Movement, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game are: Kevin Wilson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.