
- BGG rank
- BGG #1,420
- BGG rating
- 7.2
Tide of Iron
- 2–4 players
- 120 min
- Complexity 3.5/5
- 2007

Rules assistance for Dust Tactics: Laser Sturmgrenadiere Squad – "Laser Grenadiers"
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dust Tactics: Laser Sturmgrenadiere Squad – "Laser Grenadiers" is an expansion for Dust Tactics released in 2011 for 2–4 players, 45 minutes per game, and ages 13 and up. It was designed by Paolo Parente and Olivier Zamfirescu and its main mechanics are Dice Rolling, Modular Board, and Action Points.
New expansion boxes for Dust Tactics will take your game to the next level! Featuring new tactical options for your Allied and Axis armies, these primed, unpainted miniatures will expand and enhance your existing forces. The Axis’ Laser Grenadiers stand ready to reduce enemy armored units to piles of twisted metal. With their ability to hit from a distance with lasers that can cut through almost any type of armor, Laser Grenadiers can tear apart even the toughest foes. These Grenadiers represent a brand new generation of Axis soldiers. Composed of veterans with invaluable experience, these units appear terrifying in their unique body armor. They are renowned for their advanced firearms training and solid engineering abilities, which make them an asset to any Axis army. Bring these new troops to the battlefield and decide the fate of the world! (Publisher's Website)
Dust Tactics: Laser Sturmgrenadiere Squad – "Laser Grenadiers" supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dust Tactics: Laser Sturmgrenadiere Squad – "Laser Grenadiers" is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dust Tactics: Laser Sturmgrenadiere Squad – "Laser Grenadiers" for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dust Tactics: Laser Sturmgrenadiere Squad – "Laser Grenadiers" belongs to these categories: Miniatures, Science Fiction, and World War II. Its main mechanics are Dice Rolling, Modular Board, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dust Tactics: Laser Sturmgrenadiere Squad – "Laser Grenadiers" are: Paolo Parente and Olivier Zamfirescu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dust Tactics: Laser Sturmgrenadiere Squad – "Laser Grenadiers" as an expansion for Dust Tactics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dust Tactics to use it. Check that your edition of Dust Tactics is compatible, as some expansions were revised between editions.