
- BGG rank
- BGG #4,669
- BGG rating
- 7.1
Dust Tactics
- 2–4 players
- 30 min
- Complexity 2.9/5
- 2010

Rules assistance for Dust Warfare: Campaign Book Achilles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dust Warfare: Campaign Book Achilles is an expansion for Dust Warfare: Core Rulebook released in 2014 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by Phil Yates and Olivier Zamfirescu and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
The final days of the battle for Zverograd have arrived. The three blocs send their last forces into Zverograd in final attempts to take the city—or what’s left of it —no matter the cost. The Doomed City has been transformed into a giant killing field, riddled with minefields, bunkers, trenches, and other fortifications. Life there is cheap: death awaits around every corner, in every building. (Currently in open beta, will be available free when beta is completed, estimated early 2014)
Dust Warfare: Campaign Book Achilles supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dust Warfare: Campaign Book Achilles is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dust Warfare: Campaign Book Achilles for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dust Warfare: Campaign Book Achilles has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dust Warfare: Campaign Book Achilles belongs to these categories: Miniatures, Science Fiction, and World War II. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dust Warfare: Campaign Book Achilles are: Phil Yates and Olivier Zamfirescu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dust Warfare: Campaign Book Achilles as an expansion for Dust Warfare: Core Rulebook. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dust Warfare: Core Rulebook to use it. Check that your edition of Dust Warfare: Core Rulebook is compatible, as some expansions were revised between editions.