
- BGG rank
- BGG #15,962
- BGG rating
- 7.0
A Bridge Too Far: Operation Market Garden
- 2–5 players
- 90 min
- Complexity 2.1/5
- 2010

2008
Rules assistance for Flames of War: Firestorm Campaign – Operation Bagration
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flames of War: Firestorm Campaign – Operation Bagration is a board game released in 2008 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Phil Yates, Mike Haught, and Ken Camel and its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement.
"Firestorm Campaign - Operation Bagration, Russian Front" gives you the tools to recreate the 1944 Soviet offensive in Byelorussia. On 22 June, more than 2,000,000 Soviet soldiers stormed the heavily fortified lines of the badly outnumbered German Army Group Centre. The German defences quickly crumbled under several sledgehammer blows. German armoured reserves rushed forward, desperately counterattacking to stem the on-rushing Red tide in the climactic Battle of Minsk. Firestorm Campaign In Firestorm—Bagration, you command the Soviet or German forces fighting for Byelorussia in the critical months of June and July 1944. Put yourself in command on the Eastern Front using your Flames Of War historical miniatures on the tabletop. Each battle recreates a major engagement. The outcomes of your battles determine the fate of the campaign. The General’s Wargame The General’s Wargame is a fast-paced two-player Board game based on Firestorm—Bagration that uses all the contents of the box and takes 60 to 90 minutes to play. Can be used stand alone or with your FOW campaign. Total War Total War is designed to put big armies on big tables. Instead of a mere company, you can field your entire collection with thousands of points of Flames Of War troops arrayed across a large battlefield. Partisans & Polizei While the generals plan their campaigns, more personal battles are being fought. Vasiliy Kravchenko, a partisan leader, and his Polizei nemesis Dieter von Gaudron wage their own war in the fields and forests of Byelorussia. This presents a small-scale skirmish game for use with your FOW figures. River Crossings & No Retreat Also included are new rules for crossing rivers, common yet formidable obstacles in Byelorussia. Use these rules to succeed in the new River Crossing Mission and the Crossing the Drut scenario, both found within. Then try holding the line in a second new mission, No Retreat. As you can already get some sense this is something never done before and we are excited about what this could mean for the future."
Flames of War: Firestorm Campaign – Operation Bagration supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Flames of War: Firestorm Campaign – Operation Bagration is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flames of War: Firestorm Campaign – Operation Bagration for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flames of War: Firestorm Campaign – Operation Bagration has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flames of War: Firestorm Campaign – Operation Bagration belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flames of War: Firestorm Campaign – Operation Bagration are: Phil Yates, Mike Haught, and Ken Camel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flames of War: Firestorm Campaign – Operation Bagration as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.