
- BGG rank
- BGG #5,841
- BGG rating
- 6.6
Masters of Venice
- 2–5 players
- 90 min
- Complexity 3.7/5
- 2009

1999
Rules assistance for Dutch InterCity
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dutch InterCity is a board game released in 1999 for 2–6 players, 45 minutes per game, and ages 12 and up. It was designed by Han Heidema and its main mechanics are Auction / Bidding, Simultaneous Action Selection, and Stock Holding.
Holland means business. Since the days of the Dutch East India company, Dutch traders have demonstrated their savvy business prowess internationally. Now it is time for The Netherlands to build their railroads. Instead of competing with the British, French, Italians & Germans, they are competing with the best of the best, other Dutch investors. There is no luck in this short, ruthless game, just shrewd, astute investments that will bring vast wealth. Making money is the goal of this game. Make the most and you win. Dutch Intercity is for 3-6 players and takes less than an hour. Players invest their starting capital in railroad stocks and then the Directors of the railroads build track. Dividends are paid at the end of every track building round and then more railroad stock is offered to the investors. The wisest investors will come out on top.
Dutch InterCity supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dutch InterCity is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dutch InterCity for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dutch InterCity has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dutch InterCity belongs to these categories: Trains. Its main mechanics are Auction / Bidding, Simultaneous Action Selection, and Stock Holding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dutch InterCity are: Han Heidema. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dutch InterCity as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.