
- BGG rating
- 7.1
Dwar7s Fall: Empires Expansion
- 2–7 players
- 30–45 min
- Complexity 2.0/5
- 2017

2019
Rules assistance for Dwar7s Duel
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dwar7s Duel is a board game released in 2019 for 2 players, 30 minutes per game, and ages 13 and up. It was designed by Luís Brueh and its main mechanics are Hand Management, Take That, and Set Collection.
To survive the long and terrible winter, the dwarfs need to prepare. Collect gems, fight monsters, build castles, and stock food. Time is precious and it is vital to plan your actions wisely! Dwar7s Duel is a fast-paced, worker placement and resource management game for two players. It plays in 30 minutes, making it perfect for a quick match on the road or on game night! Dwar7s Duel is a 2 player version of Dwar7s Fall and compatible with Dwar7s Fall expansions. In this game, players take turns performing up to 3 actions, then resolving cards in the tableau, and finally discarding down to 9 cards. An action can be playing a kingdom card from their hand to a shared tableau, moving a dwarf, or upgrading a worker. Resolving cards is is done by removing dwarves from the card (if the dwarves on the card are all the same color), and collecting the rewards. Using these rewards allows the player to complete private and public goals. Be careful, because discarding down to the hand limit of 9 cards can include having to discard recently acquired gems and ogres, as players cannot discard kingdom cards. These player turns will continue until one player has completed at least three goals. At this time, the other player will get one last turn, if they haven't already had a turn this round. Finally, victory points are tallied from completed goals, defeated monsters, gems in hand, and kingdoms.
Dwar7s Duel supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dwar7s Duel is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dwar7s Duel for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dwar7s Duel has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dwar7s Duel belongs to these categories: Fantasy and Territory Building. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dwar7s Duel are: Luís Brueh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dwar7s Duel as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.