
- BGG rank
- BGG #29,622
- BGG rating
- 5.2
Funny Bones
- 4–8 players
- 60 min
- Complexity 1.2/5
- 1968

1988
Rules assistance for Dweebs Geeks & Weirdos
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dweebs Geeks & Weirdos is a board game released in 1988 for 2–8 players, 30 minutes per game, and ages 8 and up. Its main mechanics are Line Drawing.
Dweebs Geeks & Weirdos: The Totally Awesome Game of Zany Stunts is a game in which players advance on the score board from an "Absolute Zero" to a "Totally Bad Dude." To play, players toss their plastic "Dip Chip" onto the game board in an attempt to get closest to the illustration of the gold tooth. The winner draws a Stunt Card, performs the action required by the card, and advances their playing piece a number of spaces on the score board. The first player to reach the status of "Totally Bad Dude" wins. Examples of card text are: "Flex your muscles like a bodybuilder." "Blow a bubble using only your spit." "Choose one player to race against, then do the crab walk across the room." Plus many more...
Dweebs Geeks & Weirdos supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dweebs Geeks & Weirdos is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dweebs Geeks & Weirdos for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dweebs Geeks & Weirdos has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dweebs Geeks & Weirdos belongs to these categories: Humor, Children's Game, and Party Game. Its main mechanics are Line Drawing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Dweebs Geeks & Weirdos as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.