Dweebs Geeks & Weirdos
BGG rank
BGG #28,823
BGG rating
5.0

Dweebs Geeks & Weirdos

1988

Rules assistance for Dweebs Geeks & Weirdos

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 30 min
  • 8+
  • Complexity 1.0/5

For 2 players

Rules assistant for Dweebs Geeks & Weirdos

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dweebs Geeks & Weirdos is a board game released in 1988 for 2–8 players, 30 minutes per game, and ages 8 and up. Its main mechanics are Line Drawing.

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About the game

Dweebs Geeks & Weirdos: The Totally Awesome Game of Zany Stunts is a game in which players advance on the score board from an "Absolute Zero" to a "Totally Bad Dude." To play, players toss their plastic "Dip Chip" onto the game board in an attempt to get closest to the illustration of the gold tooth. The winner draws a Stunt Card, performs the action required by the card, and advances their playing piece a number of spaces on the score board. The first player to reach the status of "Totally Bad Dude" wins. Examples of card text are: "Flex your muscles like a bodybuilder." "Blow a bubble using only your spit." "Choose one player to race against, then do the crab walk across the room." Plus many more...

Mechanics

Publishers

  • Western Publishing Company
  • Golden

Questions and answers

Dweebs Geeks & Weirdos supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.