Dynamo: Dunkirk, 1940
BGG rank
BGG #17,160
BGG rating
6.8

Dynamo: Dunkirk, 1940

1986

Rules assistance for Dynamo: Dunkirk, 1940

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 360 min
  • 12+
  • Complexity 2.4/5

For 2 players

Rules assistant for Dynamo: Dunkirk, 1940

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Answers come from the official rulebook, with the page to check.

Dynamo: Dunkirk, 1940 is a board game released in 1986 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Ty Bomba and its main mechanics are Hexagon Grid.

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About the game

(from The Wargamer Magazine 53:) Dynamo: Dunkirk, 1940 is a strategic/operational-level simulation of the decisive middle phase of the battle for France. The first phase ended when the tanks of Panzergruppe Kleist emerged unscathed from the western end of the Ardennes Forest on 14 May, thus unhinging the entire Allied strategic plan. The third phase began on June 5, when the final drives into the heart of France were begun. For two weeks at the end of May, the Allies had a final chance to rebalance the situation. Had they succeeded in stabilizing a supplied bridgehead on the Flanders coast, or managed to smash the thinly-spread German mechanized formations while breaking out southward, all of subsequent World War II history would have been changed. Alternately, had the Germans succeeded in bagging the whole of the B.E.F., there would have been little or nothing to stop an Operation Sealion and no troops to send to North Africa. Game has a 12 turn Campaign scenario, and a 7/5 turn "No Halt Order" scenario to examine the ramifications of Hitler's mistake. The ratio of playing area to unit quantity creates high-density combat and fluid gameplay situations. The simulation is at the intermediate level of complexity, and suitable for solitaire play

Mechanics

Designers

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • 3W (World Wide Wargames)

Questions and answers

Dynamo: Dunkirk, 1940 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.