
- BGG rank
- BGG #14,072
- BGG rating
- 7.7
Forgotten Legions: Designer Signature Edition
- 1–4 players
- 180–420 min
- Complexity 2.9/5
- 2018

1993
Rules assistance for East Front Battles I: Blitzkrieg in the South
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
East Front Battles I: Blitzkrieg in the South is a board game released in 1993 for 1–2 players, 300 minutes per game, and ages 12 and up. It was designed by Vance von Borries and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
(from the back of the box:) Blitzkrieg in the South is the first in the East Front Battles series, a series which will cover the whole of the Russo-German front in World War II. Ground Scale is 5 miles to the hex, turns represent 2 days of real time, units represent division, brigades, regiments, or battalions. The game covers the Axis assault on the south-west Soviet Union, which began with the attack by Army Group South with 41 divisions (plus allied divisions) against a Soviet force of 60 divisions. The game concludes in mid-August 1941, at which time, historically, 20 Soviet divions surrendered in the "Uman Encirclement." The game contains a wealth of different unit types - including bridging units, motorcycle infantry, an armored train, a Soviet river flotilla, combat engineers, rocket artillery, anti-aricraft units, et., etc. - as well as the more standard armored, mechanized, and infantry units. Supply, weather, and terrain all play their part, as do fortifications, strongpoints (these can be built each turn), air power, artillery, reinforcements and replacements, headquarters units, and reserves. The game sequence includes "reaction movement" by units in reserve status, as well as separate motorized movement phases. A particularly eleqant piece of design has the Axis motorized movement following standard movement and combat - thus facilitating armored breakthrough; for the Soviets the order is reversed, leading to poorer coordination between tanks and infantry... There are 4 scenarios - The Siege of Kiev is an introductory scenario lasting 7 turns, and using only Map B. Rundstedt Attacks depicts the German assault on perhaps the strongest portion of the Soviet frontier; it last 5 turns and uses only Map A. Secenario 3, "Optional Deployment," is a variant of #2. The Campaign Game lasts 27 turns and uses all 3 maps. Victory is judged both in terms of combat losses, and the Axis capture of key geographical objectives. Historically accurate, fast paced, and playable - Blitzkrieg in the South is a worthy first entry in what will surely become the definitive East Front Series. Game Scale: Game Turn: 2 days Hex: 5 miles / 8 Km Units: Battalion to Division Game Inventory: Three 22 x 34" maps Two dual-side printed countersheets (400 1/2" counters) One 20-page rules booklet One 1-page Turn Record Track Four 1-page scenario set-up cards (two Soviet & 2 Axis)
East Front Battles I: Blitzkrieg in the South supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for East Front Battles I: Blitzkrieg in the South is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists East Front Battles I: Blitzkrieg in the South for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
East Front Battles I: Blitzkrieg in the South has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
East Front Battles I: Blitzkrieg in the South belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of East Front Battles I: Blitzkrieg in the South are: Vance von Borries. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists East Front Battles I: Blitzkrieg in the South as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.