
- BGG rank
- BGG #14,072
- BGG rating
- 7.7
Forgotten Legions: Designer Signature Edition
- 1–4 players
- 180–420 min
- Complexity 2.9/5
- 2018

1998
Rules assistance for Invasion Sicily
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Invasion Sicily is a board game released in 1998 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Vance von Borries and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
A cousin of Vance von Borries's East Front System, Invasion Sicily covers the Operation Husky, 1943. The major difference from the Barbarossa games is the addition of an "efficiency rating" to all units, which affects combat in a variety of ways to make it less predictable and less subject to factor-counting (similar to OCS's action ratings). The Allies are given a variety of invasion options, from the historical Husky through invasions in eastern and western Sicily and (most aggressively) Calabria - the toe if Italy itself. The timing and units assigned to the invasions is almost entirely flexible.
Invasion Sicily supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Invasion Sicily is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Invasion Sicily for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Invasion Sicily has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Invasion Sicily belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Invasion Sicily are: Vance von Borries. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Invasion Sicily as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.