
- BGG rank
- BGG #14,072
- BGG rating
- 7.7
Forgotten Legions: Designer Signature Edition
- 1–4 players
- 180–420 min
- Complexity 2.9/5
- 2018

2020
Rules assistance for Decision at Kasserine: Rommel's Last Chance – Designer Signature Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Decision at Kasserine: Rommel's Last Chance – Designer Signature Edition is a board game released in 2020 for 1–2 players, 180–480 minutes per game, and ages 12 and up. It was designed by Vance von Borries and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Decision at Kasserine: Rommel's Last Chance, Designer Signature Edition, marks the return of a true wargaming classic by Vance von Borries first published in 1983, faithfully remastered and updated with this all-new, supersized edition. Hailed by many as of the premier entry in the popular Series: Battles for North Africa (3W) series, this two-player operational level simulation covers the WWII German and Italian offensive in central Tunisia which took place in mid-February 1943. This edition of Decision at Kasserine features a super-sized map and counters and is another Classic Reborn! by Compass. On the morning of February 19, the Germans launched their attack through the Kasserine Pass. Heavy damage was inflicted on the Allied forces, causing the Allies to retreat 50 miles. Despite these losses and setbacks, Allied forces and reserves managed to regroup and hold on February 22, launching a massive artillery attack to halt the German advances. Faced with his own overextended supply lines and an Allied force that was now being reinforced, Rommel withdrew and ordered all Axis units to concentrate on defending the German-held coastal areas. Had the German-Italian army succeeded, the war in North Africa would have been lengthened, thus possibly delaying the Allied invasion of Europe.This offensive was the last major Axis effort which offered a realistic chance to reverse their fortunes in North Africa. This Designer Signature edition of the classic Vance von Borries game goes beyond a mere culmination of the forward strides made with subsequent games published in the series; it now features a major update to the game system that will be implemented in future game releases of the popular Series: Battles for North Africa (3W) series. In terms of superior physical presentation, all aspects have been upgraded, including super-sized components; larger game map and 5/8" counters. Some of the enhancements made in this edition include: • Super-sized components feature 5/8” counters and two game maps with large hexes • Game map information is updated and includes all-new map artwork • Supporting charts convey more information at a glance for ease of play • Enhanced ergonomics are built into the set up and reinforcement charts • Updated the Order of Battle based on new information and analysis • Fixed the original deployment and OoB based on archival information • The rules treatment is all-new with a full re-write backed by many illustrations, an index, and clarifications and examples of play to reduce potential questions. Some rules were simplified, others enhanced. • Redesigned treatment on air units, armor bonus, and strongpoints in combat and a clarified treatment on the artillery rules • New rules cover infiltration movement, combat evasion and retreat options • New optional rules cover mountain units, certain reinforcements, Allied artillery concentrations, and considerable Allied command problems • Many all-new historical notes can be found throughout the rules presentation • Three new scenarios have been added Product Information: Complexity: 6 out of 10 Solitaire Suitability: 6 out of 10 (no hidden units; variable German victory conditions) Time Scale: 12 hours per turn Map Scale: two miles per hex Unit Scale: companies and battalions, artillery batteries or groups Players: one to two, best with two Playing Time: 3-8 hours depending upon scenario Components: Two map sheets Three countersheets (5/8" size) Rules booklet with updated Historical Notes Three player aid cards Three order of appearance display cards (Axis & Allied) One six-sided die Box and Lid
Decision at Kasserine: Rommel's Last Chance – Designer Signature Edition supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Decision at Kasserine: Rommel's Last Chance – Designer Signature Edition is 180–480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Decision at Kasserine: Rommel's Last Chance – Designer Signature Edition for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Decision at Kasserine: Rommel's Last Chance – Designer Signature Edition has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Decision at Kasserine: Rommel's Last Chance – Designer Signature Edition belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Decision at Kasserine: Rommel's Last Chance – Designer Signature Edition are: Vance von Borries. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Decision at Kasserine: Rommel's Last Chance – Designer Signature Edition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.